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Sorry for your late reply thanks a great deal it basically responses my issue Once i am integrating ogre 3d and I've any issues unwell article right here i hope i don't have any
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) , does graphics motor has to do specially something to genres? i indicate my motor will look after that ogre's occupation will be to render it , thanks for that reaction other communtiy has just bashed me many times Despite the fact that i am not seeking to make an mmo
so my query is ways to integrate ogre 3d into my very own game motor , the many tutorials readily available only clearly show how to add libraries to it (I'm sorry if I'm lacking a little something)
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Re: integrating ogre 3d right into a game engie Quote 0 login to like this article Post by bstone » Fri Oct 12, 2012 3:eleven pm Ogre is usually a rendering motor. How you utilize it with a game engine is like this: you've your game engine do some fancy stuff, then tell Ogre what to render and how; it renders a frame and you will get back again for your fancy game engine stuff.
bstone wrote:Start with Minimum Ogre tasks. There is a fair bit of info about how to begin. The more simple the framework the simpler It'll be so klik di sini that you can combine it with all your game engine.
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crucio777 wrote:so my problem is the way to integrate ogre 3d into my very own game engine , all the tutorials readily available only demonstrate how to add libraries to it (i am sorry if i am lacking one thing)
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